Reply To: 1. Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children. To what extent do you agree or disagree?

TOEFL, IELTS, Personal Statement and CV Proofreading Services. IELTS Writing 1. Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children. To what extent do you agree or disagree? Reply To: 1. Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children. To what extent do you agree or disagree?

Shuyu
University: Bangkok University
Nationality: China
January 11, 2021 at 3:47 am

In the current digitalized era, it is often undoubtedly argued that pop computer games are damaging all-ages people who are addicted to play these games with less knowledge. Based on my personal perspective, some CD games with little value while others have educational value, encourage children to make the best choice should be take into account.

On the one hand, parents who convict to reduce their children`s screen time because of devoting a long time in these games would harm users ‘eyesight, health, etc. Specifically, players who are paying rapt attention to electric games along with sedentary lifestyle, would be deteriorating brain, mental state. Take Hunger Game as an example, under-ages who playing this game may copy what they see on the screen, violent images, such as physical conflict and so on. Aside from that, children who are during adolescence are easier influenced by media and CD-related games that can be viewed as cause some crime awareness.

On the other hand, there are several proper games can possibly upgrading users’ intelligence. For instance, games which aim to providing knowledge values by educational institutions can promoting in students’ brain training. For this reason, institutions constructing a website that has an attractive page, players have to calculate questions to go to the next level.

Conclusively speaking, I believe that playing appropriate skill games and lesser violent or martial games are profit for peoples as well as decreasing parents` worries. In doing so, they would fulfill senses of achievements not less than go increasing viral computer games.